2. Four Category judging format:
a) Difficulty determines the rider’s
level of expertise in the sport. The majority
of tricks contained within a pass should reflect
the level of competition the rider is competing
in. Definitions and examples of “technical”
and “difficult” vary according
to competition divisions and rider’s
personal skills.
· Difficulty: Level of expertise shown
in the run
b)
Consistency score reflects the execution,
discipline and customization of a rider’s
pass. Tricks executed and landed cleanly will
be rewarded in this category. Also variations
to tricks, such as the addition or variation
of grabs, tweaks, stalls and other stylish
additions to a standard trick will reflect
in this score. This category allows riders
to customize and personalize tricks to allow
their own expression to show through.
· Consistency: Execution and personalization
of tricks
Difficulty
and Consistency combine for a single ‘Technical”
score out of 10 and represent 50% of the overall
score.
c)
Size represents the wow factor of a wakeboard
pass. Riders are scored on the size of the
tricks performed. A run should include as
many technical tricks that can be taken as
large as possible and all tricks (regardless
of difficulty) should be performed as large
as possible. Not so technical tricks can still
score well, as part of an entire run, if they
are taken large.
· Size: Taking tricks as big as possible
(1)
Creativity relates to the overall use of the
time allotted and all elements of the course.
Riders are encouraged to include a variety
of tricks in their run and use the time, obstacles
and double ups to full effect. A variety of
trick styles is encouraged, but the overall
impression, intensity and style of a run outweighs
variety. Riders are judged on the tricks they
do, not the tricks they leave out of a pass.
· Creativity: Use of time and course
with variety and overall mastery of the sport
Size
and Creativity marks combine for a single
‘Artistic” score out of 10 and
represent 50% of the overall score.
“A
rider that can do technical tricks and beauty-
based
tricks all with intensity and style is a true
master.” Randall Harris 01
C.
Falls:
A
first fall will not be scored negatively against
the rider. A fall does however affect the
overall impression of the run as time and
course will be lost to the rider while the
boat retrieves them and gets back to speed.
The first fall in a rider’s run will
not affect a rider’s final score, as
long as the overall quality of the rest of
the run is still positive and fulfills the
criteria mentioned above. A run without a
fall will be looked on more favorably than
a run with a fall, all other aspects being
equal. Certain formats limit the number of
falls allowed per rider see IX (E), X (E),
XI (E), XII (E), XIII (E), XIV (E) & XV
(E).
D.
Scoring:
1.
During run: Judges will write down each trick
performed, noticing how big the rider takes
it and how clean the trick is executed. The
addition of grabs, variations and general
personalization of each trick must also be
noted. Judges will record a mark, score or
other character in boxes next to the trick
to develop a formula to reflect the size and
style of the run. Marks could be checks and
crosses, + or -, strokes, numbers or anything
that will allow the judge to easily determine
whether a trick was bigger, cleaner or personalized
above or below the other riders in the heat.
You will be looking for a majority in your
markings to determine the overall impression
of the run. A single fall will not be reflected
in the score, but in turn will affect the
overall impression of the run as time and
course will be lost while the boat retrieves
the rider and gets back to speed.
Note: The numbers Judges use is just a means
to track each individual judges placing. The
numbers are irrelevant except only to determine
each judges placing only.
E. Final Scoring:
1.
Placement: Check each judge’s total
scores and assign a placement to each rider,
highest number to lowest number.
· Placement overrides all numeric scores.
· In the event of a tie in placement
scores please proceed to step 2.
2.
Average: The total scores from each judge
for each combined category are added together
and then divided by the number of judges to
produce the final score.
· Use the average as the primary placement
method.
· In the event of a discrepancy please
proceed to step 3.
3. Median: The highest and lowest scores are
discarded and the remaining score becomes
the final score. Where more than three judges
are used, the remaining scores are averaged
after the highest and lowest are discarded.
· Median is used as the secondary placement
method in case of ties using average.