E.
Falls:
1.
A rider may have one out of course fall only
before the start of his/her first pass. A
fall between the first and second pass, being
the first out of course fall, may also be
used as the riders out of course fall.
2.
Each rider may also have one handle throw
before the start of his/her first pass. This
will count as their one out of course fall.
3.
A rider can have a maximum of three falls
during a run, including one wake fall and
one obstacle fall. A second wake or obstacle
fall will end the run. Should a fall occur,
the driver will pick up the rider as quickly
as possible. The rider will not be picked
up after his second wake or obstacle fall,
or after a fall that occurs beyond the three
quarters point of the second pass, unless
a double up is still to come. The point after
which a rider will not be picked up will be
clearly marked with a buoy. Upon a second
wake or
Obstacle fall or ¾ buoy fall, the run
is over and the boat will return to the dock.
4.
a) Exits the course after the second pass
b) Completes the double up
c) Has either a second wake or obstacle fall
d) Falls after the three quarters buoy
e) The time allotted expires
f) The rider falls within 20 seconds of time
remaining
g) The rider reaches the maximum number of
falls allowed
X.
WWA Freeride:
A.
Overview:
1. Riders will perform a subjectively judged
two-pass run, where the boat will travel each
pass in a straight path along the course (see
IX, B) in each direction. At the end of the
second pass, riders may be given a double
up in the direction of their choice.
2. Contestants may perform any number of tricks
they choose in any order they wish within
the course. Riders will be judged on the difficulty
and proficiency of the moves executed how
big they take tricks, variety of tricks performed,
technical difficulty, and the creativity and
fluidity of the run.
Contest directors may also choose to add a
double up to the end of the first pass or
only include double ups in selected rounds
such as semifinals and finals.
B.
The Course:
The
course should be between approximately 1200'
to 1500' (360m to 460m) long, marked at either
end of the lake by boat course buoys. (Similar
to 24 mph (40 kph) for 28-30 seconds) There
will also be a fall buoy positioned three-quarters
of the way along the course on the second
pass. It is the contestant’s responsibility
to be aware of where these buoys are located
at each event.
C. The Run:
1.
The rider will leave the starting dock and
enter the course for the first pass. The first
pass begins when the boat reaches the first
course buoy. There is no official start or
finish point for passes, the buoys are intended
as boat course guides only. At the end of
the first pass, the boat will turn immediately
after passing the end course buoy to turn
around and re-enter the course. At the end
of the second pass, the boat will turn immediately
after passing the end course buoy to set up
for a right or left hand double up which was
chosen by the rider before leaving the dock.
Riders will be judged on tricks initiated
within the course, plus the double up. Judging
will stop after the double up. Riders will
not be penalized for starting before the boat
reaches the first buoy. Riders must be ready
for the boat to turn immediately after the
second course buoy. No re-rides will be awarded
for the boat turning during a trick at the
ends of the course.
2.
The rider will continue their run after one
fall from the place they fell, unless the
first fall occurs after the three-quarters
fall buoy when there is no double up planned.
A second fall finishes the run immediately.