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WWA Rule Book

 

The WWA Rule Book - Pages 1 through 16

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Page 5


E. Falls:

1. A rider may have one out of course fall only before the start of his/her first pass. A fall between the first and second pass, being the first out of course fall, may also be used as the riders out of course fall.

2. Each rider may also have one handle throw before the start of his/her first pass. This will count as their one out of course fall.

3. A rider can have a maximum of three falls during a run, including one wake fall and one obstacle fall. A second wake or obstacle fall will end the run. Should a fall occur, the driver will pick up the rider as quickly as possible. The rider will not be picked up after his second wake or obstacle fall, or after a fall that occurs beyond the three quarters point of the second pass, unless a double up is still to come. The point after which a rider will not be picked up will be clearly marked with a buoy. Upon a second wake or
Obstacle fall or ¾ buoy fall, the run is over and the boat will return to the dock.

4.
a) Exits the course after the second pass
b) Completes the double up
c) Has either a second wake or obstacle fall
d) Falls after the three quarters buoy
e) The time allotted expires
f) The rider falls within 20 seconds of time remaining
g) The rider reaches the maximum number of falls allowed

X. WWA Freeride:

A. Overview:
1. Riders will perform a subjectively judged two-pass run, where the boat will travel each pass in a straight path along the course (see IX, B) in each direction. At the end of the second pass, riders may be given a double up in the direction of their choice.
2. Contestants may perform any number of tricks they choose in any order they wish within the course. Riders will be judged on the difficulty and proficiency of the moves executed how big they take tricks, variety of tricks performed, technical difficulty, and the creativity and fluidity of the run.
Contest directors may also choose to add a double up to the end of the first pass or only include double ups in selected rounds such as semifinals and finals.

B. The Course:

The course should be between approximately 1200' to 1500' (360m to 460m) long, marked at either end of the lake by boat course buoys. (Similar to 24 mph (40 kph) for 28-30 seconds) There will also be a fall buoy positioned three-quarters of the way along the course on the second pass. It is the contestant’s responsibility to be aware of where these buoys are located at each event.


C. The Run:

1. The rider will leave the starting dock and enter the course for the first pass. The first pass begins when the boat reaches the first course buoy. There is no official start or finish point for passes, the buoys are intended as boat course guides only. At the end of the first pass, the boat will turn immediately after passing the end course buoy to turn around and re-enter the course. At the end of the second pass, the boat will turn immediately after passing the end course buoy to set up for a right or left hand double up which was chosen by the rider before leaving the dock. Riders will be judged on tricks initiated within the course, plus the double up. Judging will stop after the double up. Riders will not be penalized for starting before the boat reaches the first buoy. Riders must be ready for the boat to turn immediately after the second course buoy. No re-rides will be awarded for the boat turning during a trick at the ends of the course.

2. The rider will continue their run after one fall from the place they fell, unless the first fall occurs after the three-quarters fall buoy when there is no double up planned. A second fall finishes the run immediately.