D. Communication:
1. It is the sole responsibility of the
rider to communicate to the driver before
leaving the dock which direction to turn
for the double up, where to proceed through
the course, and to verify the proper speed
of the boat. Riders must also communicate
any specifics of the double up wanted (i.e.
open or closed.) There will be NO re-rides
due to miscommunication.
2. Riders may change the
direction of the double up by clearly signaling
to and receiving confirmation from the boat
before the end of a pass.
3. In the event of a double
up given in the wrong direction, the rider
must wave off the double up and not attempt
a trick. If a trick is attempted, the rider
has accepted that as their double up. If
a rider waves off the double up and doesn't
attempt anything, the boat will travel back
down the course, turn around, and go back
to complete the correct double up. There
will be no re-ride for turbulent water created
by this action.
E. Falls:
1. A rider may have one
out of course fall only before the start
of the first pass. A fall between the first
and second pass, although “out of
course” will be deemed a regular fall.
If the rider is trying to advance their
run, the judges will determine this.
2. Each rider may have one
handle throw before the start of his/her
first pass. This will count as their one
out of course fall. This handle throw may
only be used prior to the riders first pass.
3. A rider can have a maximum
of two falls during the run. Should a first
fall occur, the driver will pick up the
rider as quickly as possible. The rider
will not be picked up after his second fall,
or after a fall that occurs beyond the three-quarters
fall buoy of the second pass, unless a double
up is still to come. Upon a second or three-quarters
buoy fall, the run is over and the boat
will return to the dock.
F. Judging:
1. Each contestant shall
be judged on one complete, individual run.
That run will be compared against other
runs from the same heat and ranked only
against those runs.
There are no predetermined points for any
tricks. The judging of this routine begins
when the rider initiates their first trick
and ends when the rider:
a) Exits the course after
the second pass
b) Completes the final double up
c) Falls for the second time
d) Falls after the three-quarters buoy (when
no double up is planned)
2. Note: For all other judging
questions and concerns please revert to
the overall WWA judging section XVII, B.
XI. Timed Freeride:
A. Overview:
1. Riders will perform a
subjectively judged timed run, where the
boat will run passes within a set course
(see X, B). Within this boat pattern, riders
may be given a number of double ups in the
direction of their choice at each end of
the course or as the event organizer and
chief judge set forth.
2. Contestants may perform
any number of tricks they choose in any
order they wish within the time allotted,
starting from the moment they leave the
starting dock. Riders will be judged on
the difficulty and proficiency of the moves
executed, how big they take tricks, variety
of moves performed, technical difficulty,
and the creativity and fluidity of the run.