E. Falls:
The number falls will be
determined by the event organizer. The standard
for WWA will be set at 4 falls maximum.
F. Judging:
1. Each contestant shall
be judged on one complete, individual run
against the other riders in that heat. There
are no predetermined points for any tricks.
The judging of this routine begins when
the rider hits the first obstacle and ends
when the rider:
a) Exits the course after
the second pass
b) Completes the final double up
c) Has either a second wake or obstacle
fall
d) Falls after the three quarters buoy if
in use
2. Note: For all other judging questions
and concerns please revert to the overall
WWA judging section XVII, B.
XIV. Wake Skate:
A. Overview:
1. Riders use a board in
the manner of wakeboarding, but without
bindings, toe straps or other devices that
would attach the board to the rider. A “wake
skate” may be any specifically designed
wake skate or a wakeboard with traction
surface, ridden with or without shoes that
are not attached to the board in any way.
2. Riders will perform a
subjectively judged timed run, where the
boat will run passes within a set course
(see XV, B). Within this boat pattern, riders
may be given double ups at the end of each
pass in the direction of their choice. There
should be no limit to the number of falls
allowed.
3. Contestants may perform
any number of tricks they choose in any
order they wish within the time allotted,
starting from the moment they leave the
starting dock. Riders will be judged on
the difficulty and proficiency of the moves
executed, how big they are going, variety
of tricks performed, technical difficulty,
and the creativity and fluidity of the run.
B. The Course:
The course layout shall
be appropriate to the space available, but
a straight line of between approximately
1200' and 1500' (360m to 460m) long is recommended.
The course should be marked at either end
of the lake by boat course buoys. The course
layout is at the event organizers discretion,
although obstacles that are directional
(kickers, ramps) should be placed in the
course to allow all riders to hit one from
the toe-side edge and one on the heel-side
edge. Safety should be the determining factor
in course layout.
C. The Run:
1. The rider will leave
the starting dock and immediately begin
their run and the clock. At the end of each
pass, the boat will turn immediately after
passing the end course buoy, either to set
up for a double up, or to turn around and
begin the next pass. Competitors may decide
to wave off any double up with no penalty.
Riders will be judged on the overall run
within the time allotted, including the
turn around after each pass. Judging will
stop at the completion of time. Riders must
be ready for the boat to turn immediately
after the second course buoy. No re-rides
will be awarded for the boat turning during
a trick at the ends of the course.
2. The rider will continue
their run after any falls from the place
they fell. The number of falls allowed per
rider is at the discretion of the event
organizer, an unlimited number of falls
is recommended. The time taken to pick up
a rider after a fall is included in the
rider’s time. If a rider falls within
30 seconds of time remaining, this will
complete their run immediately.
3. It is up to the Event
Organizer to determine the time limit per
run. 4 to 5 minutes is standard.